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Assault Rifle – Overview

For this project, I worked as the Technical VFX Artist on a sci-fi multiplayer survival shooter set in alien worlds drifting into a Singularity. The game combined PvE, PvP, and extraction shooter elements, requiring weapon effects that were both visually striking and optimized for large-scale multiplayer.

My role was to design and implement the full suite of weapon VFX, collaborating closely with the Art Director, Game Programmer, and Render Programmer. The Assault Rifle featured multiple damage types with unique visual identities while sharing a unified gameplay language for clarity and feedback.

Character Rifle Showcase
Rifle – Character Showcase
HENRIK LIDEN
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Rifle / Muzzle / Projectile / Impact / Decal
Muzzle / Projectile / Impact / Decal
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Core Weapon VFX

Muzzle Flash

Designed to sync tightly with weapon animations, with a sense of power and physical "bounce" to enhance firing feedback.

Projectile

Built for clarity across the map so players could easily track enemy positions and instantly identify damage types.

Impact

Balanced strong hit feedback with performance constraints, ensuring each strike felt impactful without overloading the screen.

Decal

Dynamic impact decals that reflected each weapon damage type, with pooling and fade systems to keep performance stable.

BREAKDOWN – Muzzleflash

A closer look at the layered elements and timing used to sell power and responsiveness.

Muzzle Concept 1
Muzzle Concept 2
Muzzle Concept 3
Muzzle Realtime
Muzzle Breakdown Sheet

BREAKDOWN – MuzzleFlower

Secondary bloom effect used for moments of higher impact and stylized readability.

MuzzleFlower 1
MuzzleFlower 2
MuzzleFlower 3
MuzzleFlower Realtime
MuzzleFlower Breakdown Sheet

BREAKDOWN – Niagara Systems

Selected Niagara setups controlling timing, spawning, and layering of the rifle effects.

Niagara Setup 1
Niagara Setup 2
Niagara Setup 3

BREAKDOWN – Comp Shots

Close-up compositions to showcase motion, shape language, and readability from different angles.

Muzzle Zoom 1
Muzzle Zoom 2

BREAKDOWN – Decals

Damage-type-specific decals with controlled lifetime and fade to keep scenes readable.

Decal 1
Decal 2

BREAKDOWN – RNDR Shots

Hero shots rendered for presentation, showing weapon VFX integrated with character and environment.

Rendered character firing the kinetic rifle VFX
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Alternate rendered view of the character firing the rifle
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