Henrik Lidén
Technical Artist with a strong foundation in motion design and real-time workflows. Experienced in bridging art and technology through scalable tools, VFX pipelines, and cross-disciplinary collaboration.
Experience
Technical VFX Artist – IO Interactive (007 First Light)
Developed gameplay VFX, expanded and polished VFX libraries, supported gameplay setpieces, and created performant volumetric smoke solutions with EmberGen and Houdini in Glacier.
Technical Artist – Dynasty Studios (Providence)
Developed scalable Niagara VFX systems, dynamic materials, and asset optimizations for PROVIDENCE, including all weapon, combat, and boss ability VFX, enhancing gameplay clarity and performance in a multiplayer environment.
Motion Designer – Vision Impossible (VJ / Live Stream)
Executed 3D asset creation and real-time visual effects for live events and VJ performances. Developed immersive environmental content leveraging Cinema 4D and Unreal Engine pipelines.
Creative Director – Noted Media (Social Media)
Led strategy development, hiring, creative direction, and multimedia content creation (videos and images) while driving new digital revenue initiatives and designing the company’s in-house scheduling platform.
Graphic Designer – Noted Media (Social Media)
Lead designer responsible for branding across logo design, web, email, print, and digital media.
Education
Technical Artist – The Game Assembly
The program combines 3D graphics, animation, coding, and production workflows with advanced game engine development. Created multiple game projects in a collaboratively developed in-house made engine.
Motion Designer – Hyper Island
Studied animation from fundamentals to advanced motion design and direction, with a strong emphasis on teamwork and real hands-on project work.
Graphic Designer – Malmö University
Studied graphic design principles, including visual communication, typography, and layout, with a focus on creative problem-solving and project-based learning.
Skills
- Unreal Engine · Adobe Suite · Embergen · Cinema 4D · Python · Maya · Houdini · Blender