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Henrik Lidén

Technical (VFX) Artist

Technical Artist with a strong foundation in motion design and real-time workflows. Experienced in bridging art and technology through scalable tools, VFX pipelines, and cross-disciplinary collaboration.

Experience

Technical VFX Artist – IO Interactive (007 First Light)

Dec 2025 – Jun 2026 (Game Release)

Developed gameplay VFX, expanded and polished VFX libraries, supported gameplay setpieces, and created performant volumetric smoke solutions with EmberGen and Houdini to implement with IOI inhouse Engine (Glacier).

Technical Artist – Dynasty Studios (Providence)

Aug 2023 – Sep 2025

Developed scalable Niagara VFX systems, dynamic materials, and asset optimizations for PROVIDENCE, including all weapon, combat, and boss ability VFX, enhancing gameplay clarity and performance in a multiplayer environment.

Motion Designer – Vision Impossible (VJ / Live Stream)

Jan 2021 – May 2021

Executed 3D asset creation and real-time visual effects for live events and VJ performances. Developed immersive environmental content leveraging Cinema 4D and Unreal Engine pipelines.

Creative Director – Noted Media (Social Media)

Sep 2016 – May 2019

Led strategy development, hiring, creative direction, and multimedia content creation (videos and images) while driving new digital revenue initiatives and designing the company’s in-house scheduling platform.

Graphic Designer – Noted Media (Social Media)

Oct 2015 – Oct 2016

Lead designer responsible for branding across logo design, web, email, print, and digital media.

Education

Technical Artist – The Game Assembly

2022 – 2024

The program combines 3D graphics, animation, coding, and production workflows with advanced game engine development. Created multiple game projects in a collaboratively developed in-house made engine.

Motion Designer – Hyper Island

2019 – 2021

Studied animation from fundamentals to advanced motion design and direction, with a strong emphasis on teamwork and real hands-on project work.

Graphic Designer – Malmö University

2015 – 2016

Studied graphic design principles, including visual communication, typography, and layout, with a focus on creative problem-solving and project-based learning.

Skills

  • Unreal Engine · Adobe Suite · Embergen · Cinema 4D · Python · Maya · Houdini · Blender