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Henrik Lidén

Technical (VFX) Artist

Technical Artist with a strong foundation in motion design and real-time workflows. Experienced in bridging art and technology through scalable tools, VFX pipelines, and cross-disciplinary collaboration.

Experience

Technical VFX Artist – IO Interactive (007 First Light)

Dec 2025 – Current

Developed gameplay VFX, expanded and polished VFX libraries, supported gameplay setpieces, and created performant volumetric smoke solutions with EmberGen and Houdini in Glacier.

Technical Artist – Dynasty Studios (Providence)

Aug 2023 – Sep 2025

Developed scalable Niagara VFX systems, dynamic materials, and asset optimizations for PROVIDENCE, including all weapon, combat, and boss ability VFX, enhancing gameplay clarity and performance in a multiplayer environment.

Motion Designer – Vision Impossible (VJ / Live Stream)

Jan 2021 – May 2021

Executed 3D asset creation and real-time visual effects for live events and VJ performances. Developed immersive environmental content leveraging Cinema 4D and Unreal Engine pipelines.

Creative Director – Noted Media (Social Media)

Sep 2016 – May 2019

Led strategy development, hiring, creative direction, and multimedia content creation (videos and images) while driving new digital revenue initiatives and designing the company’s in-house scheduling platform.

Graphic Designer – Noted Media (Social Media)

Oct 2015 – Oct 2016

Lead designer responsible for branding across logo design, web, email, print, and digital media.

Education

Technical Artist – The Game Assembly

2022 – 2024

The program combines 3D graphics, animation, coding, and production workflows with advanced game engine development. Created multiple game projects in a collaboratively developed in-house made engine.

Motion Designer – Hyper Island

2019 – 2021

Studied animation from fundamentals to advanced motion design and direction, with a strong emphasis on teamwork and real hands-on project work.

Graphic Designer – Malmö University

2015 – 2016

Studied graphic design principles, including visual communication, typography, and layout, with a focus on creative problem-solving and project-based learning.

Skills

  • Unreal Engine · Adobe Suite · Embergen · Cinema 4D · Python · Maya · Houdini · Blender