Henrik Lidén
Technical Artist with a strong foundation in motion design and real-time workflows. Experienced in bridging art and technology through scalable tools, VFX pipelines, and cross-disciplinary collaboration.
Experience
Technical VFX Artist – IO Interactive (007 First Light)
Developed gameplay VFX, expanded and polished VFX libraries, supported gameplay setpieces, and created performant volumetric smoke solutions with EmberGen and Houdini to implement with IOI inhouse Engine (Glacier).
Technical Artist – Dynasty Studios (Providence)
Developed scalable Niagara VFX systems, dynamic materials, and asset optimizations for PROVIDENCE, including all weapon, combat, and boss ability VFX, enhancing gameplay clarity and performance in a multiplayer environment.
Motion Designer – Vision Impossible (VJ / Live Stream)
Executed 3D asset creation and real-time visual effects for live events and VJ performances. Developed immersive environmental content leveraging Cinema 4D and Unreal Engine pipelines.
Creative Director – Noted Media (Social Media)
Led strategy development, hiring, creative direction, and multimedia content creation (videos and images) while driving new digital revenue initiatives and designing the company’s in-house scheduling platform.
Graphic Designer – Noted Media (Social Media)
Lead designer responsible for branding across logo design, web, email, print, and digital media.
Education
Technical Artist – The Game Assembly
The program combines 3D graphics, animation, coding, and production workflows with advanced game engine development. Created multiple game projects in a collaboratively developed in-house made engine.
Motion Designer – Hyper Island
Studied animation from fundamentals to advanced motion design and direction, with a strong emphasis on teamwork and real hands-on project work.
Graphic Designer – Malmö University
Studied graphic design principles, including visual communication, typography, and layout, with a focus on creative problem-solving and project-based learning.
Skills
- Unreal Engine · Adobe Suite · Embergen · Cinema 4D · Python · Maya · Houdini · Blender