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IO Interactive logo 007 First Light logo

Introduction

I joined the project during the final six months of production as a VFX / Technical Artist, stepping into a fast-paced environment to do my best to help deliver the game through its final production phase.

As part of onboarding into the project, I had to rapidly learn the engine's ( IO Interactive's - Glacier Engine ) core logic, visual scripting framework, shader systems, and particle systems and internal workflows.

With most of the project's core systems and templates already established, my focus was on expanding and refining the existing VFX library. By leveraging and extending available assets and tools, I created polished visual experiences that supported gameplay features while maintaining a high level of visual quality and consistency.


007 First Light gameplay montage featuring Bond and vehicle action

Key Responsibilities




Big shoutout/thanks to the TA team at IOI for making the learning curve easier,
and for being fun colleagues to work alongside throughout the project.


Henrik Lidén listed in the 007 First Light end credits
007 First Light - End Credits

Honored to be credited alongside these talented developers on a released game!

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