Introduction

During my time at The Game Assembly, I worked on multiple student game projects in teams, focusing on technical art, HLSL, Shaders and VFX. This included creating a wide array of visual effects, from combat abilities to environmental impacts, using various techniques including custom shaders and Niagara.

The technical art program at TGA is highly collaborative and production-focused, ensuring that all visual assets, including VFX, are optimized for performance while maintaining high visual fidelity.

Spite: Journey To The Top

Fight your way up the mountain with your magical staff to take revenge against Luddha, the reshaper, and get your revenge on his army of tormented spirits.

This game was made in fourteen weeks by Day Dream Studios at The Game Assembly, in Malmö, Sweden.

My contribution:

Links

itch.io: itch.io/spite-journey-to-the-top

Zenith

Stranded on an alien planet, battle guardians with your Power Gauntlet and sap the power of the environment to fuel your portal home.

This game was made in 14 weeks half-time by students as part of a course at The Game Assembly, in Malmö Sweden.

Music composer: Johan Lunden (info@johanlunden.se)

My contribution:

Links

itch.io: itch.io/zenith

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