IO Interactive - 007 First Light
Worked on polishing and expanding the VFX library, including both generic and custom effects. Created VFX for Bond gameplay gadgets, supported gameplay setpieces with VFX integration, and handled extensive work with volumetric smoke using EmberGen and Houdini workflows.
Dynasty Studios - Providence
VFX design and implementation for an unannounced multiplayer shooter. Focus on ability, combat, and environmental effects, balancing visual clarity with optimized performance.
The Game Assembly
Technical Artist program focusing on real-time art, HLSL, and engine-side tooling. Multiple shipped student projects built in collaborative teams.
Personal Exploration
Selected experiments in real-time VFX, shader tricks, and tooling prototypes exploring performance, clarity, and interaction.
Random Renders & Outputs
Collage of artwork renders and personal visual outputs.