IO Interactive - 007 First Light
IO Interactive logo
Glacier engine logo
Professional Work

IO Interactive - 007 First Light

Worked on polishing and expanding the VFX library, including both generic and custom effects. Created VFX for Bond gameplay gadgets, supported gameplay setpieces with VFX integration, and handled extensive work with volumetric smoke using EmberGen and Houdini workflows.

Dynasty Studios project montage
Dynasty Studios logo
Unreal Engine logo
Professional Work

Dynasty Studios - Providence

VFX design and implementation for an unannounced multiplayer shooter. Focus on ability, combat, and environmental effects, balancing visual clarity with optimized performance.

Student game projects montage from The Game Assembly
Education

The Game Assembly

Technical Artist program focusing on real-time art, HLSL, and engine-side tooling. Multiple shipped student projects built in collaborative teams.

Selection of personal R&D visuals
RESEARCH & DEVELOPMENT

Personal Exploration

Selected experiments in real-time VFX, shader tricks, and tooling prototypes exploring performance, clarity, and interaction.

Selection of personal artwork renders
ARTWORK

Random Renders & Outputs

Collage of artwork renders and personal visual outputs.